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About Eufloria


Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and bio mechanical evolution.

The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling. Eufloria’s aesthetics are reminiscent of children’s books like “the little prince” and the gameplay is supported by an original ambient soundtrack by Brian Grainger.

Gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new semi-organic plants and creatures to do the player’s bidding.

The player is pitched against several teams of AI opponents that all vie for the same resources and can offer fierce opposition.




Eufloria updated to 2.01

posted by Alex on 28th October, 2009 | permalink | 13 comments

We updated the game to version 2.01.

Patch from any version to current version

Patch from 2.00 to 2.01


Main menu music crackling
Custom levels should now work
Mythical Chapter 6 on completing all single player levels

and Portuguese added as a language option.

Sorry for the late post!


Eufloria OST available for pre-order

posted by Alex on 27th October, 2009 | permalink | 1 comment

Milieu has set up a pre-order for hard copies of Eufloria’s wonderful soundtrack. I must say that it was a pleasure working with Brian and I would do so again in a heartbeat. His output is amazing – skilled, efficient, and above all really nice. Highly recommended if you’re looking for a musician!

It’s limited in stock so get it while you can!

Click here to preorder the soundtrack!


Press reactions!

posted by Rudolf on 24th October, 2009 | permalink | 2 comments

EDIT: Wow, we have been getting some really nice reviews and comments! Here are some amazing quotes:

Boing Boing: “it’s truly in a league of its own”

Rock Paper Shotgun: “The game is as stylish and as soothing as a this kind of game has ever been”

PC Zone on Twitter: “It’s good and you should buy it.”

Charge Shot: “Eufloria is one of the best indie games you’ll play this year – in fact, even if you removed “indie” from that statement, it’s still pretty much true.”

It is fantastic to get such nice writeups I must say. :-)



Store live – purchase Eufloria direct from the developers!

posted by Alex on 21st October, 2009 | permalink | 4 comments

Our store is now live, and you can purchase our game direct from us via the lovely folk at BMT Micro.

Here’s the store link:

We will be integrating this into our site very soon, but it’s like 2.30 in the morning here and I pretty much need to sleep right now.

What an amazing day. Our sincere thanks go out to everyone who helped it happen.


3-2-1 we have LIFTOFF!

posted by Rudolf on 20th October, 2009 | permalink | 27 comments


Hello friends, how are you? We are tired but very excited as after 18 months or so we have finally arrived at the launch day of what is now known as Eufloria!

As this blog post goes up the game should be released, or nearly released on Steam and Direct2Drive (US, UK), with additional distributors and sales on our own site to follow soon. Hopefully it all goes well, but if there are glitches, please don’t panic but report them to us in the tech support & trouble shooting area of our forum. We may be able to resolve them swiftly!

If you have other types of feedback, please feel free to browse the general forum for a good spot to talk about it. We also have a facebook page, and a Twitter Thang, or just send us an email. :-)

Either way, we want to thank you: the players of the game, for giving it a go, we really did try to provide you with a worthwhile experience. In fact there is more to come, as the modding side of things will start to take shape, and we will look into things like achievements as well. The old modding stuff gave us loads of free levels, and the new LUA powered modding framework is WAY more powerful. Expect all kinds of funky things that will add a new dimension to the game.

A few more things:
Linux and Mac users don’t despair, we will try to sort something for you, just let us get this launch thing out of the way and then we can see what we can do.

For those who prefer to buy the game from us directly, this will be possible soon, we just need to plug the e-commerce solution in, and we will update the site as well of course. We have gone flat out to be able to release the game today, so this stuff will follow after launch.

Do you like the music? Go tell Brian Grainger aka Milieu! We will have some cool news about the soundtrack soon as well, so keep an eye out!

Also a warm hug and many thanks to all the amazing people who helped us test and translate the game, and family, loved ones and friends who have supported us throughout.

Right, enough babbling, have a great time playing the game!

Rudolf and Alex