Hello friends, how are you? We are tired but very excited as after 18 months or so we have finally arrived at the launch day of what is now known as Eufloria!
As this blog post goes up the game should be released, or nearly released on Steam and Direct2Drive (US, UK), with additional distributors and sales on our own site to follow soon. Hopefully it all goes well, but if there are glitches, please don’t panic but report them to us in the tech support & trouble shooting area of our forum. We may be able to resolve them swiftly!
If you have other types of feedback, please feel free to browse the general forum for a good spot to talk about it. We also have a facebook page, and a Twitter Thang, or just send us an email.
Either way, we want to thank you: the players of the game, for giving it a go, we really did try to provide you with a worthwhile experience. In fact there is more to come, as the modding side of things will start to take shape, and we will look into things like achievements as well. The old modding stuff gave us loads of free levels, and the new LUA powered modding framework is WAY more powerful. Expect all kinds of funky things that will add a new dimension to the game.
A few more things:
Linux and Mac users don’t despair, we will try to sort something for you, just let us get this launch thing out of the way and then we can see what we can do.
For those who prefer to buy the game from us directly, this will be possible soon, we just need to plug the e-commerce solution in, and we will update the site as well of course. We have gone flat out to be able to release the game today, so this stuff will follow after launch.
Do you like the music? Go tell Brian Grainger aka Milieu! We will have some cool news about the soundtrack soon as well, so keep an eye out!
Also a warm hug and many thanks to all the amazing people who helped us test and translate the game, and family, loved ones and friends who have supported us throughout.
Right, enough babbling, have a great time playing the game!
Rudolf and Alex