Archive for the 'Uncategorized' Category

We’ve moved!
Sunday, December 6th, 2009

dunmovin'

dunmovin'


The Eufloria site has now moved! The paint is still drying on the walls of our new home at www.eufloria-game.com, but already it feels much more comfortable. We haven’t changed a great deal, if we’re honest, but we hope you like it!

If you’re subscribed to our RSS here at dyson-game.com, please update your bookmark to http://www.eufloria-game.com/blog/?feed=rss2. Thanks!

New patch released! OST digital download available!
Monday, November 30th, 2009

We’ve patched Eufloria to version 2.02.

Patch for the full game (installer)
Patch for the demo (installer)
Patch for the full game (binary)
Patch for the demo (binary)

Not tried the game yet? Download the demo!

Purchase the game in our store!

Milieu released the digital download version of the soundtrack. It comes with delightful printable artwork. It is a mere ten dollars. You should buy it from his store right now.

Bugs fixed:

  • Intel graphics bug fixed! WOOOHOOO
  • User levels can now have any filename.
  • Enemy AI now uses flowers properly.
  • Fixed crash when clicking flowers/mines through the UI.
  • Fixed captured enemy flowers not enhancing trees.
  • Fixed AI planting flowers on Dyson trees before they were allowed to.

Enjoy!

Eufloria updated to 2.01
Wednesday, October 28th, 2009

We updated the game to version 2.01.

Patch from any version to current version

Patch from 2.00 to 2.01

Fixes:

Main menu music crackling
Custom levels should now work
Mythical Chapter 6 on completing all single player levels

and Portuguese added as a language option.

Sorry for the late post!

Eufloria OST available for pre-order
Tuesday, October 27th, 2009

Milieu has set up a pre-order for hard copies of Eufloria’s wonderful soundtrack. I must say that it was a pleasure working with Brian and I would do so again in a heartbeat. His output is amazing – skilled, efficient, and above all really nice. Highly recommended if you’re looking for a musician!

It’s limited in stock so get it while you can!

Click here to preorder the soundtrack!

Press reactions!
Saturday, October 24th, 2009

EDIT: Wow, we have been getting some really nice reviews and comments! Here are some amazing quotes:

Boing Boing: “it’s truly in a league of its own”

Rock Paper Shotgun: “The game is as stylish and as soothing as a this kind of game has ever been”

PC Zone on Twitter: “It’s good and you should buy it.”

Charge Shot: “Eufloria is one of the best indie games you’ll play this year – in fact, even if you removed “indie” from that statement, it’s still pretty much true.”

It is fantastic to get such nice writeups I must say. :-)

Rudolf

Store live – purchase Eufloria direct from the developers!
Wednesday, October 21st, 2009

Our store is now live, and you can purchase our game direct from us via the lovely folk at BMT Micro.

Here’s the store link: http://bit.ly/SVwAr

We will be integrating this into our site very soon, but it’s like 2.30 in the morning here and I pretty much need to sleep right now.

What an amazing day. Our sincere thanks go out to everyone who helped it happen.

Official Demo Next Week
Wednesday, October 14th, 2009

Demo News
Hello all! With the Steam Pre-Order under way as well now (YAY 25% off!) I wanted to emphasize an important point:
The Official Demo has not yet been released!
I suspect that many people don’t realize that the current demo is the old Independent Games Festival showfloor build. Which is not really representative of the current quality of the game and all its new content, UI, play modes, AI, and tons of other things. (We are still very proud of the old demo though)
We will release an official demo soon, one that includes many of the improvements in how the game plays. This will most likely be on the day of the full commercial release.

Hope that clarifies things!

Rudolf

Eufloria
Friday, October 2nd, 2009

At long last, we have a winner!

Alex and I have gone through over 400 names, and there were some very interesting, entertaining, baffling, horrifying, charming, and “almost right” entries out there… However, we feel there is one that stands out for a number of reasons and that is the delightful:

“Eufloria”

We love the name as it nicely sums up the general mood of the game, and ties it in with the “flora” theme that sets our game apart from many other titles. It is also easy to remember, nice to say and hear, and nicely compact. In short: an excellent name!

Looks good in a screenshot too:
Eufloria screenie

It was quite hard to choose initially, We liked a range of other entries like: Arborealis, Bloom Automata, Flowbotica, Starboretum, Bloom (or variations thereof) and others.

We were especially thrilled by the fact that somebody submitted “Panda Box” as a name. It is an intriguing choice as it has the distinct quality of a brilliant name, yet there is no connection to our game whatsoever. We are tempted to create a game solely for the use of the name, but haven’t decided yet one way or another. What kind of game would it be?

Either way, Eufloria it is, so congratulations to our winner: Vernon Sydnor, for providing the winning entry and many thanks for helping us out. Enjoy your free games!

Special thanks to the lovely people at IGN and Direct2Drive who have done so much to make this contest a success. And finally, extra special thanks to all the great people who have submitted a staggering amount of names for us to pour and puzzle over.

You guys/gals are the best.

So, October 20th (aproximately) will be Eufloria Day, but meanwhile, you can purchase the pre-order for 25% off now until launch date!

UK link here.
US link here.

Dyson at Eurogamer Expo 2009 – Indie Games Arcade
Thursday, September 17th, 2009

 

Expo 2009

Had I posted this yet?
We have been offered a booth at this lovely indie games event and gratefully accepted. The main event will bee pretty cool, as there will be some great games on offer, but the big deal for us is that we wil be showcasing Dyson at the Indie Games Arcade 

Indie Arcade

which is a real opportunity to show Dyson to loads of people and to meet some of our fans. Please drop in if you can! I suspect it will be loads of fun!

Rudolf

Optimus Beta!
Friday, August 21st, 2009

UPDATE II

We have enough testers for now, sorry for those we can’t accomodate, and many thanks for all who have sent in an application. If we need addititional testers we will pick from the many people whose emails we have received but could not include in the Beta. The response was very good, my inbox is a disasterzone at the moment. :-)

Thanks all!

UPDATE

Whoa! Nice response people :-) We will need some time to sort through all the emails we have been getting, so don’t worry if you have had no reply yet. Also, even more diversity would be great, so non males are encouraged to reply as well. :-)

========================================

 

Hello friends,

We are getting pretty close to our release date, and the game is shaping up rapidly. In fact there is so much content now that we feel it is a good time to start getting some feedback on all the new stuff. The game is nearly content complete with regards to levels, and most of the gameplay features are in, so we are about to hit beta. In our excitement we decided to let people test the game now, while we still have some time to make changes, and in honour of this optimisation process we are not calling this a beta, as that would be too boring. Instead, we are calling this beta:

“OPTIMUS!”

So, in order to make our Optimus BETA a success and get a good range of feedback we are going to pick some testers from people who have already volunteered previously, and some additional people responding to our call for help. We are looking to get a good mix of people, so we want to encourage people of all persuasions, newbies and veterans, to help us out. So, We would like to assemble a small group of very diverse Optimus testers, whose work will be very important to making the final game as good as it can be.

Help us!

Testing takes a fair bit of time, so any participant needs to be aware of this and other challenges. The process will mean exposure to bugs, placeholder narrative, missing help screens, crashes, and other creaky pitfalls of a title that is in development.  If you are interested nonetheless please drop us an email titled:  “Optimus Beta Tester”

The email should include the following info:

 - Tell us a bit about yourself, and if you have any experience playing our game (It is fine if you don’t)
 - List your hardware specs
 - Tell us why you want to participate
 - How long you can participate
 - What games you normally like to play

 

Once the Optimus testers have been assembled we will let people know not to send in more requests. Regrettably we won’t be able to take on all volunteers, so please don’t hate us if you don’t get picked from the hat. At least you won’t hear spoilers about the game. :-)

Thanks everybody! More news soon.

Rudolf