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	<title>Comments on: New Dyson Version out now!</title>
	<atom:link href="http://www.dyson-game.com/blog/?feed=rss2&#038;p=21" rel="self" type="application/rss+xml" />
	<link>http://www.dyson-game.com/blog/?p=21</link>
	<description>development news</description>
	<lastBuildDate>Thu, 03 Dec 2009 23:50:15 +0000</lastBuildDate>
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		<title>By: Ajit</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-371</link>
		<dc:creator>Ajit</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-371</guid>
		<description>On the 4th level I&#039;ve conqured all the asteroids but the game refuses to let me win :S
Otherwise very cool game :)</description>
		<content:encoded><![CDATA[<p>On the 4th level I&#8217;ve conqured all the asteroids but the game refuses to let me win :S<br />
Otherwise very cool game <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: James</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-88</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 21 Jan 2009 15:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-88</guid>
		<description>Great game.  Can&#039;t wait for the level editor and other new features.  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Great game.  Can&#8217;t wait for the level editor and other new features.  Keep up the good work!</p>
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		<title>By: Daniel</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-63</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 14 Dec 2008 07:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-63</guid>
		<description>I forgot: Some stats would also be nice, something to look at when you have beaten a level giving a sense of completion.</description>
		<content:encoded><![CDATA[<p>I forgot: Some stats would also be nice, something to look at when you have beaten a level giving a sense of completion.</p>
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		<title>By: Daniel</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-62</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 14 Dec 2008 06:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-62</guid>
		<description>Hi Dyson team,

v1.08 is great!  I really love the spheres of influence and having the difference in asteroid stats actually affect the strategy.  The beginning and middle stages of a game are really challenging and intense, but the final stage (10+ asteroids) is sort of anti climatic because of the lack of strategy required, the redundant actions to keep seedlings at the front line and the lack of detail in the zoomed out views.  A rally point for each asteroid would help with the micro management.  

I found it annoying that the AI can jump from enemy asteroid to enemy asteroid without attacking them, while I can only jump between my own asteroids, and can&#039;t recall seedlings at enemy asteroids until they have taken over.  The result is that the AI can attack any of my unguarded asteroids and bypass roadblocks, which takes away some of the strategy of the game.  It&#039;s also difficult to see what&#039;s going on in the final stages, as enemy seedlings are not very visible.

Some small things:
A save feature would be a great addition.

It&#039;s sometimes difficult to estimate the power of a group of seedlings since they will have such varying properties.  Seedling count isn&#039;t much help for this, perhaps an overall power stat would help that combines energy, strength and speed to estimate how powerful a group of seedlings are.

Some of the AI colors are really similar and it&#039;s difficult to tell who&#039;s winning when they are fighting as the seedlings look nearly identical and there&#039;s only an enemy count at each asteroid, not a count per team.

Having the trees mature over time and produce more seedlings is a really nice touch, and adds a lot to the strategy.  

RPG elements (such as level, attribute modifiers) for the seedlings, trees and asteroids would be a subtle but intricate strategy addition.  

Dyson has a ton of potential and I&#039;m excited to hear that you&#039;re working on improvements.  I would gladly pay for this game.  Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Hi Dyson team,</p>
<p>v1.08 is great!  I really love the spheres of influence and having the difference in asteroid stats actually affect the strategy.  The beginning and middle stages of a game are really challenging and intense, but the final stage (10+ asteroids) is sort of anti climatic because of the lack of strategy required, the redundant actions to keep seedlings at the front line and the lack of detail in the zoomed out views.  A rally point for each asteroid would help with the micro management.  </p>
<p>I found it annoying that the AI can jump from enemy asteroid to enemy asteroid without attacking them, while I can only jump between my own asteroids, and can&#8217;t recall seedlings at enemy asteroids until they have taken over.  The result is that the AI can attack any of my unguarded asteroids and bypass roadblocks, which takes away some of the strategy of the game.  It&#8217;s also difficult to see what&#8217;s going on in the final stages, as enemy seedlings are not very visible.</p>
<p>Some small things:<br />
A save feature would be a great addition.</p>
<p>It&#8217;s sometimes difficult to estimate the power of a group of seedlings since they will have such varying properties.  Seedling count isn&#8217;t much help for this, perhaps an overall power stat would help that combines energy, strength and speed to estimate how powerful a group of seedlings are.</p>
<p>Some of the AI colors are really similar and it&#8217;s difficult to tell who&#8217;s winning when they are fighting as the seedlings look nearly identical and there&#8217;s only an enemy count at each asteroid, not a count per team.</p>
<p>Having the trees mature over time and produce more seedlings is a really nice touch, and adds a lot to the strategy.  </p>
<p>RPG elements (such as level, attribute modifiers) for the seedlings, trees and asteroids would be a subtle but intricate strategy addition.  </p>
<p>Dyson has a ton of potential and I&#8217;m excited to hear that you&#8217;re working on improvements.  I would gladly pay for this game.  Keep up the great work!</p>
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		<title>By: Alex</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-61</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 13 Dec 2008 14:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-61</guid>
		<description>Hi VD,

The scenarios are randomly generated each time you play, within certain parameters. If I recall correctly the third level is most like the original asteroid ring. We will be adding a sort of free-play mode, with level editing tools included, but that&#039;s for a future release.

In the meantime, just pick your favourite level and keep playing that one :)

Another thing you could do is have a play with the level editing, and change the levels so they suit you more. Have a squizz at the &lt;a href=&quot;http://www.dyson-game.com/forum/viewtopic.php?f=2&amp;t=22&quot; rel=&quot;nofollow&quot;&gt;scripting guide&lt;/a&gt; and see what you think.</description>
		<content:encoded><![CDATA[<p>Hi VD,</p>
<p>The scenarios are randomly generated each time you play, within certain parameters. If I recall correctly the third level is most like the original asteroid ring. We will be adding a sort of free-play mode, with level editing tools included, but that&#8217;s for a future release.</p>
<p>In the meantime, just pick your favourite level and keep playing that one <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Another thing you could do is have a play with the level editing, and change the levels so they suit you more. Have a squizz at the <a href="http://www.dyson-game.com/forum/viewtopic.php?f=2&#038;t=22" rel="nofollow">scripting guide</a> and see what you think.</p>
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		<title>By: VD</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-60</link>
		<dc:creator>VD</dc:creator>
		<pubDate>Fri, 12 Dec 2008 23:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-60</guid>
		<description>I&#039;m new to... here, but I liked the original Dyson, and have been playing it a lot recently.

Then I downloaded this version, and found out that it only had those level scenario things. Where is the random asteroid belt conquest game? Why do I have to be set up in certain pregenerated circumstances to play? It would be a very nice addition to add this game&#039;s new functionality to the old Dyson asteroid belts.

Or is this already there, but I can&#039;t find it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m new to&#8230; here, but I liked the original Dyson, and have been playing it a lot recently.</p>
<p>Then I downloaded this version, and found out that it only had those level scenario things. Where is the random asteroid belt conquest game? Why do I have to be set up in certain pregenerated circumstances to play? It would be a very nice addition to add this game&#8217;s new functionality to the old Dyson asteroid belts.</p>
<p>Or is this already there, but I can&#8217;t find it?</p>
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		<title>By: René</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-53</link>
		<dc:creator>René</dc:creator>
		<pubDate>Sun, 30 Nov 2008 17:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-53</guid>
		<description>Hi guys, I just played the new version of Dyson, and even though the game was really fun before, I must say that the game experience has really improved! But when is network play being implemented? ;-)
Seriously though, network play would be awesome, but I&#039;m sure you&#039;re already aware of that.

I really think you should nurture the strategic element of Dyson. As it is now, it&#039;s pretty strategic at the start to the middle game, but as soon as you have about 6 or 7 asteroids, you&#039;re producing so many seedlings, that you will win by the bulk of seedlings. Currently, I don&#039;t have a suggestion to how, but I really think the game should somehow be balanced so that strategy is still key to victory even though you have a lot of seedlings in the end game.

I really like the defensive trees you have added, as well as asteroids can have a different amount of trees on them. That does add some more strategy to the game. I also like the &#039;ring of influence&#039; you&#039;ve added, although I really miss a feature like &#039;rallypoint&#039;. It&#039;s a bit annoying mobilizing an army by micromanaging seedlings from one asteroid to another. And by adding the ring of influence, it&#039;s now even more time consuming, as it requires even more moving seedlings around. I might sound contradictory, but I believe that it&#039;s possible to have both things. Asteroids have the ring of influence, so you can only attack asteroids inside this ring, but you should also be able to automatically send new seedlings to any of your own asteroids.

Well, that&#039;s my thoughts. Really great game. I look forward to see where this is going. :-)

Best regards
René</description>
		<content:encoded><![CDATA[<p>Hi guys, I just played the new version of Dyson, and even though the game was really fun before, I must say that the game experience has really improved! But when is network play being implemented? <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /><br />
Seriously though, network play would be awesome, but I&#8217;m sure you&#8217;re already aware of that.</p>
<p>I really think you should nurture the strategic element of Dyson. As it is now, it&#8217;s pretty strategic at the start to the middle game, but as soon as you have about 6 or 7 asteroids, you&#8217;re producing so many seedlings, that you will win by the bulk of seedlings. Currently, I don&#8217;t have a suggestion to how, but I really think the game should somehow be balanced so that strategy is still key to victory even though you have a lot of seedlings in the end game.</p>
<p>I really like the defensive trees you have added, as well as asteroids can have a different amount of trees on them. That does add some more strategy to the game. I also like the &#8216;ring of influence&#8217; you&#8217;ve added, although I really miss a feature like &#8216;rallypoint&#8217;. It&#8217;s a bit annoying mobilizing an army by micromanaging seedlings from one asteroid to another. And by adding the ring of influence, it&#8217;s now even more time consuming, as it requires even more moving seedlings around. I might sound contradictory, but I believe that it&#8217;s possible to have both things. Asteroids have the ring of influence, so you can only attack asteroids inside this ring, but you should also be able to automatically send new seedlings to any of your own asteroids.</p>
<p>Well, that&#8217;s my thoughts. Really great game. I look forward to see where this is going. <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Best regards<br />
René</p>
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		<title>By: Rudolf</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-44</link>
		<dc:creator>Rudolf</dc:creator>
		<pubDate>Thu, 20 Nov 2008 19:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-44</guid>
		<description>Thanks everybody, we love hearing your feedback and are still developing the game. The best way to make sure we take into account your likes and dislikes is by telling us so keep em coming!

I can tell you now though that we have some excellent surprises waiting in future versions. :-D</description>
		<content:encoded><![CDATA[<p>Thanks everybody, we love hearing your feedback and are still developing the game. The best way to make sure we take into account your likes and dislikes is by telling us so keep em coming!</p>
<p>I can tell you now though that we have some excellent surprises waiting in future versions. <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: Westmark</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-43</link>
		<dc:creator>Westmark</dc:creator>
		<pubDate>Mon, 17 Nov 2008 20:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-43</guid>
		<description>Hi :)
Tried out the new build great and very unique game. at first in lvl 2 the enemies can seem overwhelming and agressive but as soon as you get a tactic going they are quite weak and not agressive enough. i found my self useing the same tactic for all 5 lvls and won no probs. 


SPOILER ALERT (but need to write this for the devs to see how i beat it easily so they can do some balancing) 

I start of by heding all my seeds to the nearest big asteroid as they tend to have the best stats. 
This will be my new &quot;main base&quot; as it will have better stats than my starting one. 
Then expand to the next big asteroid and try to block of entrys for the enemy. and you should never have more than 32 seeds on your big stats asteroids as they won&#039;t produce new seeds then. The bomber trees are useful on on low stat asteroids cause trees take a lot of time to destroy. following this tactic i found it easy to beat the levels.

But i really like the concept of this game, and the style is just great :) keep up the good work.</description>
		<content:encoded><![CDATA[<p>Hi <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Tried out the new build great and very unique game. at first in lvl 2 the enemies can seem overwhelming and agressive but as soon as you get a tactic going they are quite weak and not agressive enough. i found my self useing the same tactic for all 5 lvls and won no probs. </p>
<p>SPOILER ALERT (but need to write this for the devs to see how i beat it easily so they can do some balancing) </p>
<p>I start of by heding all my seeds to the nearest big asteroid as they tend to have the best stats.<br />
This will be my new &#8220;main base&#8221; as it will have better stats than my starting one.<br />
Then expand to the next big asteroid and try to block of entrys for the enemy. and you should never have more than 32 seeds on your big stats asteroids as they won&#8217;t produce new seeds then. The bomber trees are useful on on low stat asteroids cause trees take a lot of time to destroy. following this tactic i found it easy to beat the levels.</p>
<p>But i really like the concept of this game, and the style is just great <img src='http://www.dyson-game.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  keep up the good work.</p>
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		<title>By: Nate</title>
		<link>http://www.dyson-game.com/blog/?p=21&#038;cpage=1#comment-42</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Mon, 17 Nov 2008 18:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dyson-game.com/blog/?p=21#comment-42</guid>
		<description>Fell in love with Dyson during the last build.  Stomped through the first four levels over lunch today.  I love the concept, and am looking forward with bated breath to further enhancements to the game.  

Have you considered, once the game is developed further, releasing on WiiWare?  It looks to be quite amenable to wiimote control, instead of a target the wiimote could shift the -focus- from &#039;roid to &#039;roid.</description>
		<content:encoded><![CDATA[<p>Fell in love with Dyson during the last build.  Stomped through the first four levels over lunch today.  I love the concept, and am looking forward with bated breath to further enhancements to the game.  </p>
<p>Have you considered, once the game is developed further, releasing on WiiWare?  It looks to be quite amenable to wiimote control, instead of a target the wiimote could shift the -focus- from &#8216;roid to &#8216;roid.</p>
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