Wednesday, June 17th, 2009
Hello all, things have been a bit too quiet here so I decided to write a multi part update.
Did we mention yet that Freeman Dyson is a rather inspiring individual? As you know the game is somewhat influenced by his work, and I am not surprised that the content of this talk features a lot that is relevant to our game.
So relevant in fact that it can almost be seen to contain spoilers for people who haven’t yet played the game.
If you like the conceptual premis of the game you should really check out the talk yourself:
have a look!
I won’t quote the whole thing but I was also interviewed by TigSource, and promptly broke their record on typos in one interview.
Here is an extract:
Leigh: Indie games are really breaking into the general gaming conscious at the moment, Indie games are more than ever in a better position to profit from this, but as they do so, do you see them changing to meet business needs?
Rudolf: To be honest, not at all. All I can see is people adhering to whatever principles they have to make games. These principles can be fiercely artistic, or specifically commercial. Indie is no more and no less than a way of creating games independently from big studios and developers and so on, it does not necessarily dictate the actual content of the game.
Leigh: Do you see this as breaking with the spirit of Independent games?
Rudolf: far from it, I think we are in an incredibly interesting period of indie game development that is go into produce more and even better games for a while yet. This wave is still growing and the added financial possibilities so far work as an enabler rather then a stifler.
And here is the interview:
We are progressing well, there is much much more content now, and it is also much more diverse. It won’t be much longer I think before we will start some initial playtesting, and I hope that it will gives us enough to really nail the final game experience. More on that when we are ready to invite testers.