Archive for August, 2009

Optimus Beta!
Friday, August 21st, 2009

UPDATE II

We have enough testers for now, sorry for those we can’t accomodate, and many thanks for all who have sent in an application. If we need addititional testers we will pick from the many people whose emails we have received but could not include in the Beta. The response was very good, my inbox is a disasterzone at the moment. :-)

Thanks all!

UPDATE

Whoa! Nice response people :-) We will need some time to sort through all the emails we have been getting, so don’t worry if you have had no reply yet. Also, even more diversity would be great, so non males are encouraged to reply as well. :-)

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Hello friends,

We are getting pretty close to our release date, and the game is shaping up rapidly. In fact there is so much content now that we feel it is a good time to start getting some feedback on all the new stuff. The game is nearly content complete with regards to levels, and most of the gameplay features are in, so we are about to hit beta. In our excitement we decided to let people test the game now, while we still have some time to make changes, and in honour of this optimisation process we are not calling this a beta, as that would be too boring. Instead, we are calling this beta:

“OPTIMUS!”

So, in order to make our Optimus BETA a success and get a good range of feedback we are going to pick some testers from people who have already volunteered previously, and some additional people responding to our call for help. We are looking to get a good mix of people, so we want to encourage people of all persuasions, newbies and veterans, to help us out. So, We would like to assemble a small group of very diverse Optimus testers, whose work will be very important to making the final game as good as it can be.

Help us!

Testing takes a fair bit of time, so any participant needs to be aware of this and other challenges. The process will mean exposure to bugs, placeholder narrative, missing help screens, crashes, and other creaky pitfalls of a title that is in development.  If you are interested nonetheless please drop us an email titled:  “Optimus Beta Tester”

The email should include the following info:

 - Tell us a bit about yourself, and if you have any experience playing our game (It is fine if you don’t)
 - List your hardware specs
 - Tell us why you want to participate
 - How long you can participate
 - What games you normally like to play

 

Once the Optimus testers have been assembled we will let people know not to send in more requests. Regrettably we won’t be able to take on all volunteers, so please don’t hate us if you don’t get picked from the hat. At least you won’t hear spoilers about the game. :-)

Thanks everybody! More news soon.

Rudolf

Update to the 1.20 Linux version
Friday, August 14th, 2009

Hey all, just a quick note to say that the linux version (direct link; download page; just the patch files) has been updated to hopefully be a bit less pernickity about what libraries it wants… do let us know if it’s easier/harder to get it working than before. I also update the download instructions (specifically, wine instructions were telling you to work an old version of mono, and i added the winforms package as this seemed to help one chap get it running on 64 bit).

Massive thanks to everyone who has sent in reports, patches, etc. You’re awesome!