Official Demo Next Week
Hello all! With the Steam Pre-Order under way as well now (YAY 25% off!) I wanted to emphasize an important point:
The Official Demo has not yet been released!
I suspect that many people don’t realize that the current demo is the old Independent Games Festival showfloor build. Which is not really representative of the current quality of the game and all its new content, UI, play modes, AI, and tons of other things. (We are still very proud of the old demo though)
We will release an official demo soon, one that includes many of the improvements in how the game plays. This will most likely be on the day of the full commercial release.
Hope that clarifies things!
fucking steam? fucking windows?ахет - October 14th, 2009 at 5:07 pm
Such language – Linux and Mac versions are going to have to wait a bit while we sort the Windows version out. It was always the main version of the game. Apologies if that offends you.Alex - October 14th, 2009 at 6:00 pm
As far as screenshots this game is unsimilar to somethinggexly - October 14th, 2009 at 8:24 pm
We are hoping it is unsimilar to most things!Rudolf - October 14th, 2009 at 9:57 pm
Eufloria seems very cool, I definitely hope there will be a Linux version soon. I would eat it up!
Speaking of unsimilar… a friend of mine pointed me here because she thought Eufloria looked a bit similar to a small toy I made this past summer, called Droplet: http://blog.jacius.info/articles/2009/6/28/droplet
Of course, Eufloria was in development a year before I made Droplet, and is totally different gameplay, etc. But I still claim that you guys went back in time and stole your idea and style from me!
(I am kidding, of course!)John Croisant - October 15th, 2009 at 8:11 am
Looks like something I would enjoy for sure! Couldn’t get it to run even with Ruby installed etc. but I will give it another shot after we ship. (And have slept for a month)
Rudolf - October 15th, 2009 at 9:34 am
Is it only single player? can you play multiplayer or at least lan..lon - October 15th, 2009 at 2:31 pm
Single player only, sorry.Alex - October 15th, 2009 at 2:33 pm
Has the game gotten any “deeper” since the current 1.20 demo? Are the graphics upgraded? I see potential in the old demo, but more details on what’s been improved would be helpful since we can’t try the new demo before preordering.Anon - October 15th, 2009 at 4:33 pm
I second Anon.
The Steam screenshots look like it has been visually tweaked in terms of color and lighting. I also see a new visual indication of the types of seedlings being produced (i.e. tree types) at a planet when zoomed out.
In terms of “deepness” Looks like there are 3 game modes: single campaign, skirmish, and an unlockable mode.
There’s now a soundtrack with 2 hours of music.
The UI seems about the same and the general gameplay seems unchanged.
Any other changes you can confirm for us? Any new types of seedlings?Trevor - October 15th, 2009 at 5:19 pm
Yes, much deeper. There is more balance, more strategy, more units, and new and improved AI. The levels themelves are much more diverse, and there are now all kinds o levelspeciic goals in the single player campaign, as well as the skirmish levels.
Graphics are updated an improved in several ways, without losing the core of the underlying aesthetic.
Check the screenshots on the steam page if ya like, it should give you an idea!Rudolf - October 15th, 2009 at 5:56 pm
Btw the picture on this very blog post is actually an unedited ingame screenshot, with some text on it.Rudolf - October 15th, 2009 at 6:01 pm
Any plans to go on Xbox Live Arcade?Jeff - October 15th, 2009 at 6:49 pm
We’re not ruling anything outAlex - October 15th, 2009 at 6:51 pm
Played the old Dyson 1.20 demo for the first time last week and enjoyed it. It did of course get boring very quick, because the gameplay wasn’t really refined in that experimental version. There was no real motivation to ever make the defensive trees except on one of the stages with 2 separate choke points and even then they weren’t necessary.
I’m a sucker for plants, swarms of things and any game similar to Risk, so I’ve happily preordered it on Steam in hopes that it will successfully tap into the potential that the experimental demo showed. Would love to see achievements and leaderboards make it into the Steam version at some point, though. Defense Grid and Trials 2 SE are both games without multiplayer, but due to achievements and leaderboards there was a feeling of group participation.CMay - October 16th, 2009 at 7:04 am
Great, now I already have bought it at D2D, when I could have got it from Steam like my other games, and even effectively lower priced…
But well, guess I have to blame myself.rath - October 16th, 2009 at 4:00 pm
Pre-Purchase OK.Jackh69 - October 17th, 2009 at 4:27 pm
I don’t need to demo because I’ve played a few of the builds over the years and I’ve already preordered it. Very excited to see the changes and I love to support indie devs.Nero - October 17th, 2009 at 8:28 pm
Guys, if the current demo is really unrepresentative then you need to get a video up on Steam. You’re an unknown, the pre-order is tempting but with nothing to show me what I’m getting into my card stays in my wallet. By the time the demo comes out the pre-order is over and the impulse purchase factor is gone.Quitch - October 17th, 2009 at 8:30 pm
I second that. A video would clarify a few things. For example it could show differences to Dyson 1.2. What do you mean by “more balance, more strategy, more units”?
Is there anything really new you can do? Are there automatic routes for example? Different types of seedlings you can choose from? Do you have the ability to sort through the seedling population on any given planet. That is choose fast seedlings as scouts and strong ones as soldiers and small and weak ones as workers? THAT would improve the game strategically.FatBaron - October 18th, 2009 at 11:05 am
We’re making a tralier video right now, and hoping to upload some gameplay soon.
Automatic routes: yes, you can send from one asteroid to any other asteroid you can legally send to, and the seedlings will find their own way. The route is visualised for you. There is no waypoint/rallypoint system though.
Different types of seedlings: There are two extra unit types although they’re not seedlings as such.
Sorting: There is a sorting interface now, yes. You can choose seedlings with a high speed/energy/strength attribute and send only those seedlings.Alex - October 18th, 2009 at 11:37 am
Sorting is great. Can’t wait.
Automatic routes sound like fun too. Not as much micromanagement chaos as it used to be.
I strongly opt for a rallypoint system though – as I did long before in the forum. Especially on very large maps the sending and sending and sending of reinforcements is quickly becoming a nuisance as the real fight is happening 10 asteroids away.
All in all. I WILL preorder. Would have bought Dyson too. It is just fun to play. My thanks.
FatBaronFatBaron - October 18th, 2009 at 12:38 pm
You should really fix the screenshots on Steam and the one here. The JPEG artifacts are horrible.DeathByNukes - October 18th, 2009 at 5:45 pm
I found it great fun too (as I’m a control freak and you need to be to stay with it sometimes). Didn’t feel it was fair that other enemy seeds could travel millions of miles across an asteroid belt whilst I could only stay within the radius of the planet I was on, yet, illogically, the enemy weren’t any more advanced fighters concidering their travelling skills.Deiselmum - October 18th, 2009 at 6:51 pm
Would be good if you could incorporate some good tricks or strategic fighting kwerks akin to that you may find out in space!! just to keep us on our toes regarding warmanship would be good – I’m more for the intellect if there is such a level in realtime games.
I’d love to be able to try an updated demo while still being able to take advantage of the preorder discount.Anon - October 18th, 2009 at 11:58 pm
Find the Game simply cool…
and the demo 120th version is much better than the 110th version…
However, has noticed with the demo from the level 6 The KIE to schluss she surrenders if you umziegelst with approx. 3600 flight unities…
Sorry of my Englisch
ZedgarZedgar - October 19th, 2009 at 1:39 am
You mean the AI surrenders after being surrounded with 3600 seedlings?
Didn’t know that.
FatBaronFatBaron - October 19th, 2009 at 6:44 am
Nice Trailer (link in German).
FatBaronFatBaron - October 19th, 2009 at 12:21 pm