Hello all, things have been a bit too quiet here so I decided to write a multi part update.
Did we mention yet that Freeman Dyson is a rather inspiring individual? As you know the game is somewhat influenced by his work, and I am not surprised that the content of this talk features a lot that is relevant to our game.
So relevant in fact that it can almost be seen to contain spoilers for people who haven’t yet played the game.
If you like the conceptual premis of the game you should really check out the talk yourself:
have a look!
I won’t quote the whole thing but I was also interviewed by TigSource, and promptly broke their record on typos in one interview.
Here is an extract:
Leigh: Indie games are really breaking into the general gaming conscious at the moment, Indie games are more than ever in a better position to profit from this, but as they do so, do you see them changing to meet business needs?
Rudolf: To be honest, not at all. All I can see is people adhering to whatever principles they have to make games. These principles can be fiercely artistic, or specifically commercial. Indie is no more and no less than a way of creating games independently from big studios and developers and so on, it does not necessarily dictate the actual content of the game.
Leigh: Do you see this as breaking with the spirit of Independent games?
Rudolf: far from it, I think we are in an incredibly interesting period of indie game development that is go into produce more and even better games for a while yet. This wave is still growing and the added financial possibilities so far work as an enabler rather then a stifler.
And here is the interview:
We are progressing well, there is much much more content now, and it is also much more diverse. It won’t be much longer I think before we will start some initial playtesting, and I hope that it will gives us enough to really nail the final game experience. More on that when we are ready to invite testers.
I found Freeman’s presentation on TED months after playing your game. I also was inspired by his ideas and read some his articles. However it took about week to understand that the game was named in honour of the scientist.
May be you didn’t see another his presentation in Moskow:
Many thanks for such a great game!Anton - June 19th, 2009 at 4:08 pm
your game is great!!histll - June 30th, 2009 at 8:54 am
Really great thing (Freeman Dyson’s presentation). Thanks for that!!Kaworu Nagisa - July 7th, 2009 at 10:58 am
I like the game, but the levels are to easy.Holger Winkler - July 9th, 2009 at 10:14 am
Well I have to say I like Dyson it looks nice and is interesting the problem is that there is no chalenge and it is maybe too simple grow trees… wait grow more… wait….
I found it last year first time it was game of day at one famous finnish computer magazine’s web siteDespair - July 9th, 2009 at 2:57 pm
I think you should make the game available on the LAN is byloby healthy,Exzet - July 13th, 2009 at 2:53 pm
I would like to play this game with a friend on LAN
I see that the Steam release for Dyson that i’ve eagerly been awaiting has been pushed back until October! What happened!
Are you adding in new features for release?Ross - July 15th, 2009 at 11:23 pm
yes, please show us some info on why the release is going to be delayed THAT much! so sad…argh!! - July 17th, 2009 at 9:35 am
I’ve wanted to leave a comment on your TIGS interview (specifically the part you’ve referenced here) since first reading it the day it was posted but, regrettably, the front-page “community” there is somewhat… shall we say 4chan-styled?
Regardless, and onto the point, I can only agree wholeheartedly with you. Indie games are not some holy grail set upon a mile-high pedestal that is being “desecrated”. It is simply a way of doing things independently of the big (and slightly less big) studios that, I believe, more and more people are becoming thoroughly disillusioned with. Indie encompasses good games, bad games (these both in any given persons opinion, of course) ground-breaking games and games styled on those nostalgic classics we grew up with (again, any given persons first experiences of gaming).
No matter what anyone’s opinion of any given indie game may be, they are all part of what feels very much like a rising tide. With serious, heavily backed (and financed) distribution channels becoming more and more open to the inclusion of indie games the future is looking very bright indeed.Widget - July 20th, 2009 at 2:35 pm