Pre-purchase Eufloria on Steam and get a 25% discount!

October 13th, 2009 - 16 Responses

Hello everyone,

The pre-purchase for Eufloria on Valve’s Steam distribution service is now available. Get 25% off by pre-purchasing before we release the game!

Go get it!

If you can’t see a purchase link over there right now, drop by the page in an hour or so, and it should have popped up by then.

We are also working on getting our own store and new web site ready. More news soon!

Eufloria

October 2nd, 2009 - 29 Responses

At long last, we have a winner!

Alex and I have gone through over 400 names, and there were some very interesting, entertaining, baffling, horrifying, charming, and “almost right” entries out there… However, we feel there is one that stands out for a number of reasons and that is the delightful:

“Eufloria”

We love the name as it nicely sums up the general mood of the game, and ties it in with the “flora” theme that sets our game apart from many other titles. It is also easy to remember, nice to say and hear, and nicely compact. In short: an excellent name!

Looks good in a screenshot too:
Eufloria screenie

It was quite hard to choose initially, We liked a range of other entries like: Arborealis, Bloom Automata, Flowbotica, Starboretum, Bloom (or variations thereof) and others.

We were especially thrilled by the fact that somebody submitted “Panda Box” as a name. It is an intriguing choice as it has the distinct quality of a brilliant name, yet there is no connection to our game whatsoever. We are tempted to create a game solely for the use of the name, but haven’t decided yet one way or another. What kind of game would it be?

Either way, Eufloria it is, so congratulations to our winner: Vernon Sydnor, for providing the winning entry and many thanks for helping us out. Enjoy your free games!

Special thanks to the lovely people at IGN and Direct2Drive who have done so much to make this contest a success. And finally, extra special thanks to all the great people who have submitted a staggering amount of names for us to pour and puzzle over.

You guys/gals are the best.

So, October 20th (aproximately) will be Eufloria Day, but meanwhile, you can purchase the pre-order for 25% off now until launch date!

UK link here.
US link here.

Time gentlemen, please.

September 28th, 2009 - One Response

You don't have to go home, but you can't stay here.

No, this isn’t a plug for the excellent Zombie Cow Studios point and clicker (whoops – it is now), but just a note to say that entry for the naming competition is now closed.

We’ve received an overwhelming number of entries, and it is going to take us a few days to go through them and gently pluck out the finest and most delightful name you lovely people have come up with. We’ve taken a quick peek through the hundreds of mails and found some names to go in pretty much every category from outrageous all the way to sublime, so it should be entertaining!

We’d like to thank everyone who entered and we will be back soon with the results.

(Image credit: waferboard)

The Great Dyson Naming Challenge! PLUS 25% preorder discount!

September 23rd, 2009 - 13 Responses

Right people, big news. :-) I am quoting a press release to give you all the relevant info. (Not because we are pompous, but because it is quicker that way. ;-)

PRESS RELEASE – 24 September 2009

2009 Independent Games Festival Finalist, Dyson, To Be Renamed By The Public Via Contest on IGN’s Direct2Drive

Special 25% off pre-order discount available now on Direct2Drive

Indie game “Dyson,” a 2009 Independent Games Festival finalist and the festival’s Grand Prize and Direct2Drive Vision Award nominee, is to be published as a full commercial title under a new name to be chosen by the public via a contest sponsored by IGN’s Direct2Drive.com.

The game’s original name was inspired by the work of theoretical physicist Freeman Dyson, which was suitable whilst it was a freeware exploration of procedural gameplay. The game has since adopted a commercial dimension, which made the developers, Rudolf Kremers and Alex May, feel that the name was no longer appropriate.

To reflect the new status of the project and to honour the loyal fans of the game, the developers have teamed up with Direct2Drive, IGN’s digital download store, to invite fans and other members of the public to come up with a new name for the game.

The competition will launch on Wednesday 23rd September, and the rules are simple:
Find a new name for Dyson (www.dyson-game.com) that best encompasses the mood and themes of the game. For those that haven’t yet played it, a demo is available at FilePlanet (Download here). Name ideas will be submitted directly to the developers, who will pick and announce the best name by Tuesday 29th September.

Direct2Drive will offer prizes for the winning entry: a copy of the as-yet-to-be-renamed Dyson, as well as any two digital PC games available on D2D. Contest details can be found at the content page and name suggestions can be emailed directly to namechange@dyson-game.com. A pre-order of the game is currently available, with 25% discount, on Direct2Drive, until the game is released. The Game Formerly Known as Dyson is slated for release approximately 20th October 2009 and will host a large number of improvements and new content.

The game’s commercial version features:

    A single player campaign boasting over 20 levels
    A skirmish mode against AI opponents with highly procedural (and replayable) original levels
    Integrated LUA Scripting allowing for enormous modding potential
    A unique soundtrack of over two hours of music created by Brian Grainger, AKA Milieu (www.milieu-music.com)
    New unit types that expand on the game’s unique aesthetics and gameplay
    A massive improvement in AI
    An improved and almost completely mouse-based interface
    Many visual improvements

Original inspiration for the game can be found here in this: previous blog entry.
For further questions contact Rudolf Kremers at: rudolf@dyson-game.com

Here’s the link to the preorder page: Click here!

So there you have it! Please have fun and help us out at the same time!

Rudolf

Dyson at Eurogamer Expo 2009 – Indie Games Arcade

September 17th, 2009 - 6 Responses

 

Expo 2009

Had I posted this yet?
We have been offered a booth at this lovely indie games event and gratefully accepted. The main event will bee pretty cool, as there will be some great games on offer, but the big deal for us is that we wil be showcasing Dyson at the Indie Games Arcade 

Indie Arcade

which is a real opportunity to show Dyson to loads of people and to meet some of our fans. Please drop in if you can! I suspect it will be loads of fun!

Rudolf

Optimus Beta!

August 21st, 2009 - 10 Responses

UPDATE II

We have enough testers for now, sorry for those we can’t accomodate, and many thanks for all who have sent in an application. If we need addititional testers we will pick from the many people whose emails we have received but could not include in the Beta. The response was very good, my inbox is a disasterzone at the moment. :-)

Thanks all!

UPDATE

Whoa! Nice response people :-) We will need some time to sort through all the emails we have been getting, so don’t worry if you have had no reply yet. Also, even more diversity would be great, so non males are encouraged to reply as well. :-)

========================================

 

Hello friends,

We are getting pretty close to our release date, and the game is shaping up rapidly. In fact there is so much content now that we feel it is a good time to start getting some feedback on all the new stuff. The game is nearly content complete with regards to levels, and most of the gameplay features are in, so we are about to hit beta. In our excitement we decided to let people test the game now, while we still have some time to make changes, and in honour of this optimisation process we are not calling this a beta, as that would be too boring. Instead, we are calling this beta:

“OPTIMUS!”

So, in order to make our Optimus BETA a success and get a good range of feedback we are going to pick some testers from people who have already volunteered previously, and some additional people responding to our call for help. We are looking to get a good mix of people, so we want to encourage people of all persuasions, newbies and veterans, to help us out. So, We would like to assemble a small group of very diverse Optimus testers, whose work will be very important to making the final game as good as it can be.

Help us!

Testing takes a fair bit of time, so any participant needs to be aware of this and other challenges. The process will mean exposure to bugs, placeholder narrative, missing help screens, crashes, and other creaky pitfalls of a title that is in development.  If you are interested nonetheless please drop us an email titled:  “Optimus Beta Tester”

The email should include the following info:

 - Tell us a bit about yourself, and if you have any experience playing our game (It is fine if you don’t)
 - List your hardware specs
 - Tell us why you want to participate
 - How long you can participate
 - What games you normally like to play

 

Once the Optimus testers have been assembled we will let people know not to send in more requests. Regrettably we won’t be able to take on all volunteers, so please don’t hate us if you don’t get picked from the hat. At least you won’t hear spoilers about the game. :-)

Thanks everybody! More news soon.

Rudolf

Update to the 1.20 Linux version

August 14th, 2009 - 2 Responses

Hey all, just a quick note to say that the linux version (direct link; download page; just the patch files) has been updated to hopefully be a bit less pernickity about what libraries it wants… do let us know if it’s easier/harder to get it working than before. I also update the download instructions (specifically, wine instructions were telling you to work an old version of mono, and i added the winforms package as this seemed to help one chap get it running on 64 bit).

Massive thanks to everyone who has sent in reports, patches, etc. You’re awesome!

Information Overload

July 24th, 2009 - 2 Responses

Hello all,

Somebody recently asked us to start a Dyson Facebook page, which I dutifully set up and is quietly starting to attract a friendly crowd of people. However, I just realized that we didn’t tell anybody about this, or indeed some of the other ways to get news about Dyson.

So, for those who want to know more:

Dyson on Facebook
Twitter (I started using twitter and am including Dyson related content)
Alex, Rudolf (1, 2) and Brian’s websites

So many connections!

We will try not to be too boring! :-)

On release dates, features and other things

July 17th, 2009 - 12 Responses

Dear Friends,

As some of you have already noticed we have decided to publish the game later than the hoped-for July release, and will now release the game in the Fall. After some serious thought we decided this was the best course of action due to a number of factors, all to do with providing an extra high quality experience.
Read the rest of this entry »

News Update

June 17th, 2009 - 10 Responses

Hello all, things have been a bit too quiet here so I decided to write a multi part update.

Here goes:

Freeman Dyson
Did we mention yet that Freeman Dyson is a rather inspiring individual? As you know the game is somewhat influenced by his work, and I am not surprised that the content of this talk features a lot that is relevant to our game.

So relevant in fact that it can almost be seen to contain spoilers for people who haven’t yet played the game.

If you like the conceptual premis of the game you should really check out the talk yourself:
have a look!

Old interview
I won’t quote the whole thing but I was also interviewed by TigSource, and promptly broke their record on typos in one interview.

Here is an extract:

Leigh: Indie games are really breaking into the general gaming conscious at the moment, Indie games are more than ever in a better position to profit from this, but as they do so, do you see them changing to meet business needs?

Rudolf: To be honest, not at all. All I can see is people adhering to whatever principles they have to make games. These principles can be fiercely artistic, or specifically commercial. Indie is no more and no less than a way of creating games independently from big studios and developers and so on, it does not necessarily dictate the actual content of the game.

Leigh: Do you see this as breaking with the spirit of Independent games?

Rudolf: far from it, I think we are in an incredibly interesting period of indie game development that is go into produce more and even better games for a while yet. This wave is still growing and the added financial possibilities so far work as an enabler rather then a stifler.

And here is the interview:
http://tigsource.com/articles/2009/04/18/tiginterview-rudolf-kremers

Dyson
We are progressing well, there is much much more content now, and it is also much more diverse. It won’t be much longer I think before we will start some initial playtesting, and I hope that it will gives us enough to really nail the final game experience. More on that when we are ready to invite testers.