About Dyson
Dyson is an ambient real-time strategy game with abstract visuals.
Remotely command semi-autonomous self-replicating mining machines to take over an entire asteroid belt.
The original game was made in one month for the TIGSource Procedural Generation competition. Much of the game’s content is procedurally generated.
We are entering Dyson into this year’s IGF! Wish us luck!
Contact us
Dyson is a work in progress developed by Rudolf Kremers and Alex May.
Contact both of us: contact at dyson-game
Contact Alex: alex at dyson-game
Contact Rudolf: rudolf at dyson-game
(add .com to the email address of course, and replace ‘at’ with @)
Brian Grainger a.k.a. Milieu did the music and most of the sound effects for Dyson.
Contact Brian: milieu.experimedia.net
Rudolf’s site
Alex’s Deadrock blog