About Eufloria

 

Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and bio mechanical evolution.

The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling. Eufloria’s aesthetics are reminiscent of children’s books like “the little prince” and the gameplay is supported by an original ambient soundtrack by Brian Grainger.

Gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new semi-organic plants and creatures to do the player’s bidding.

The player is pitched against several teams of AI opponents that all vie for the same resources and can offer fierce opposition.

 

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Driect2drive vision award nominee
IGF

About the game
Eufloria is beautifully styled, incredibly addictive game of space exploration and conquest that avoids all genre clichés and employs surprising themes of plant growth and bio-mechanical evolution. It has been developed by two-man indie team Rudolf Kremers (Design) & Alex May (programming), with terrific music and audio by Brian Grainger (Milieu)

The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling. Eufloria’s aesthetics are reminiscent of children’s books like “The Little Prince” and is supported by an original ambient soundtrack by Brian Grainger. Gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new semi-organic plants and creatures to do the player’s bidding.

The player is pitted against several teams of AI opponents that all vie for the same resources and can offer fierce opposition. The game offers casual style controls and ease of play, but allows for very deep strategic gameplay, married to artistic but user-friendly graphics. This makes the game easy to learn, hard to master, and addictive and approachable to most types of game players. Most of the content in the game is procedurally generated, and each play session is therefore unique.

Features
Some of the game’s features include the following:
-A single player campaign boosting 25 levels
-A skirmish mode against AI opponents with highly procedural (and replayable) original levels
-A third unlockable gameplay mode with special graphics and tougher AI
-Integrated LUA Scripting for allowing for enormous modding potential
-A unique soundtrack of over 2 hours of music created by Brian Grainger, AKA Milieu
-New unit types that expand on the game’s unique aesthetic and gameplay
-Massively improved AI
-An intuitive and almost completely mouse-based interface
-Unique and appealing visuals

Minimum System requirements
-Operating System: Microsoft® Windows® XP SP2; Windows Vista
-Graphics: Currently not compatible with Intel’s onboard integrated mobile graphics chipsets.
-Processor: 1 GHz
-Memory: 512 MB RAM
-Hard Disk Space: 100 MB