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Author Topic: Beta testers needed - respond by midnight GMT tonight please! :>  (Read 629 times)
annikk.exe
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« on: January 28, 2010, 06:57:38 PM »

**BETA TESTING SIGNUP NOW CLOSED**

For my massive scripted map.  The map attempts to exploit the scripting power that exists to create some very unusual game mechanics.  There is now far too much content for me to properly test on my own, so I'm looking to recruit 2-3 beta testers.

You must be an experienced Eufloria player.

You need to be willing to play the new level several times, looking for ways to "break" the functional elements.  For example, situations which consistently cause the game to crash, situations where the player is erroneously told that they have lost, etc.  You may use developer mode although I would encourage you not to, especially the first time you play.

You need to be able to report your findings, along with any bugs, within 24 hours of the closing date.

The map will be unbalanced.  Comments on the difficulty (it's very easy, for testing purposes) will not be relevant at this stage.  :>


PM if interested.  Development is ongoing so the deadline for signup is tonight midnight.
The final version of the map will be released on Sunday.
« Last Edit: January 29, 2010, 12:01:46 AM by annikk.exe » Logged
annikk.exe
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« Reply #1 on: January 28, 2010, 10:39:26 PM »

huh, I don't have permission to send private messages apparently.  Presuming its a member rank forum admin panel thingy not set right, or something...

Anyway yeah, if you PM me please include an email address so I can contact you :P
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Rudolf
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« Reply #2 on: January 28, 2010, 11:13:27 PM »

I fixed the general settings so you and other members can do so now.

Also, beta testing can't be rushed really, just give people time to respond and patiently work together to make the level  great :-D
(just friendly advice!)

I am happy to beta test btw!! (I know a bit about the game)
;-)
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annikk.exe
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« Reply #3 on: January 28, 2010, 11:45:47 PM »

check your email rudolf :>
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annikk.exe
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« Reply #4 on: January 29, 2010, 09:10:19 AM »

I got 2 beta testers last night, yay :>

Balancing is going well !  The advantage of scripting everything is that I can control the difficulty level very precisely.  For example, if you don't do parts one and two _perfectly_ you will be destroyed before you reach part 3.

Really looking forward to showing you guys what I have made :>
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Nightcro
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« Reply #5 on: January 29, 2010, 12:57:42 PM »

i want to become a tester,too Wink
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Hell!It's about time!
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annikk.exe
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« Reply #6 on: January 29, 2010, 01:18:38 PM »

I'll try to advertise a bit more in advance next time... I kind of didn't realise I was going to need this until the last minute.  :>


Now I am working on the final difficulty balancing of the level while waiting for any bug reports.  It's currently impossible to win so I am making it gradually easier until it is _just_ doable, if you use loads of sneaky tactics.
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