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Author Topic: [Map] Project Asteroids  (Read 1668 times)
Crypton
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« on: January 29, 2010, 02:45:11 PM »

Project Asteroids v.0.5
Currently a Prototype, much more to be added, etc.. in a later release!

Project Asteroids is a map/level addon that will (of course when 100% finished) generate dynamic maps to play on.

Check it out (See Attachment Below) and let me know what you think. I am still working on it, but so far it is working fairly well. I have only started tinkering with this game yesterday, however I am not new to LUA specifically.

Recommend trying it out default before digging around in the LUA code. However, if you decide to mess around with the config, you can find it up top of the LUA file, simply edit and read the comments for each setting to better understand what it will change.

PS. I had read that the Name function (To set a name for an Asteroid) does not work, anyone know if there is any fix being made for that or? Did not see it listed for "Next Patch"

I still need to read up on many of the min/max values, though the list I had seen is missing a lot of information.

Anyhow, Much more options to be added and improvements to be made Smiley Enjoy!

Click for Full View

* Project_Asteroids_v.0.5.zip (1.99 KB - downloaded 450 times.)
« Last Edit: January 30, 2010, 06:10:05 PM by Crypton » Logged
Rudolf
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« Reply #1 on: January 30, 2010, 01:01:57 AM »

Oh cool! Trying this out this weekend!!
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Crypton
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« Reply #2 on: January 30, 2010, 01:41:13 AM »

Oh cool! Trying this out this weekend!!
Cool, hope you enjoy what you see of it so far. Will be working on an improved version, no ETA on next version but as soon as I get something ready, will release Smiley (of course between work/family)
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annikk.exe
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« Reply #3 on: January 30, 2010, 01:12:51 PM »

This is a really cool idea, and a great example of the awesomely powerful modding potential of the game :>  I will try this out this weekend.   Thanks for sharing !
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Rudolf
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« Reply #4 on: January 30, 2010, 03:14:24 PM »

This works wel! Thanks for putting this together :-D
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Crypton
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« Reply #5 on: January 30, 2010, 06:08:10 PM »

This works wel! Thanks for putting this together :-D
Thnx and No prob Smiley

There are a few quarks with v.0.5, but they should be addressed with the next release. The main purpose of the current 0.5 is just a preview/prototype release of the level. Working on a lot of new features, improvements, etc.. Might be a bit before I release the next one just to be sure things are working properly as I will no doubt have to do a lot of play testing. Also might be offline for a bit this coming month, times being hard and the electric bill over powers the mighty Internet bill currently. Regardless, I can easily work on the level while offline. Expect good things from this level though SmileySmiley

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Jazz Ad
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« Reply #6 on: February 01, 2010, 01:29:38 AM »

Very promising, waiting for the next release. Smiley
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cinemabaroque
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« Reply #7 on: February 01, 2010, 10:40:37 PM »

I like this a lot.  This is a good framework for a general skirmish mode for the game, by tweaking the variables in your setup you could easily make this more difficult or easier depending on the challenge desired.  The first time I tried it out though I ended up with four asteroids and 2 trees and about 17 seedlings spread around and I quickly found myself surrounded and overwhelmed but the second time I had enough seedlings to actually plant some trees and get going.  Haven't won yet (its going in the background as I write this actually) but it looks to be a fun challenge.

I've looked around in the Lua code a little bit and couldn't tell right off the bat but it seemed like the stronger asteroids had lower tree limits than the weaker ones and I was wondering if that was a design choice or just coincidence from the two times I've played your map so far?

Nice job though, can't wait for another release!
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Crypton
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« Reply #8 on: February 02, 2010, 09:19:45 AM »

Smiley, so far things are working nicely with the next version of it. It will be a bit before I release it, mainly due to my timing on picking up on this game. Having a bit of financial issues, needless to say, these past 2 months of winter have caused me some pain in the electric bill area and it could not have happened at a worse time. I had lost my job not long ago due to layoffs so I have to crunch some expenses until next month. I have new job of course, I just do not make nearly as much as I used to so money is tight. I am letting my net go this month, I will be back no doubt and will be working on this addon while offline as well. I hope to have things sorted out and my net back at least by next month. That is the plan at least Smiley Just letting you guys know so you do not think i've abandoned my project here. Just some bad timing on my part Tongue ISP will most likely cut me off today or tomarrow as I am scheduled for disconnect. (was supposed to be cut off last week, but snow storms delayed that Smiley)

The issue your experiencing is not by choice, at least not my choice. Much of the values except for the ones you can choose are still random from the games default function value so can be considered a design flaw on my part (at least for 0.5) Next version will have this ironed out and working better so you do not have that happen anymore. There are a few little quarks like that but will be addressed Smiley Anyhow, hopefully when I get back from being offline a bit, will have a nice version I can call "release" instead of just a short framework/template of a level Smiley
« Last Edit: February 02, 2010, 09:27:57 AM by Crypton » Logged
Bonobo
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« Reply #9 on: July 24, 2010, 12:43:51 AM »

Hey Crypton,

I’ve played your map a LOT and I enjoyed it, although sometimes this graphics glitch (see somewhere else here) forced me to play zoomed in more than I’d prefer.

Anyway: GREAT Map, thank you! And I certainly hope that you turn up here again and give us more sweet maps Smiley

<edit>

Oh, I just read your last post and I dearly hope that you’ve got your problems solved meanwhile. That’s more important than any new maps, BTW. You should fersure have a job, good and well-paid, as you seem gifted and enthusiastic. I wish you all good luck you can take, and some more!

</edit>

Cheers, Tom
« Last Edit: July 24, 2010, 12:47:26 AM by Bonobo » Logged
Alex
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« Reply #10 on: July 26, 2010, 08:25:44 AM »

Wow, I totally missed this thread. Sorry Crypton!
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Bonobo
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« Reply #11 on: July 26, 2010, 08:40:05 AM »

Alex, if you look in this thread you’ll see links to all maps/levels that have been submitted so far Smiley

Cheers, Tom
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Crypton
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« Reply #12 on: August 31, 2010, 03:29:12 AM »

I had made a much better version, but I am having problems locating it. I will have to dig around through my backups. Been offline so long I think I forgot what I had planned on even doing with my level Sad

Anyhow, I am online now, not sure if I will work on my level right away or not, but I will be around at least currently. If I can manage to find the later version of it I will most likely get it to a release status. Sorry I had been offline so long, bills, etc.. just moved as well recently - you know how it goes.

Well, I think I need to find my game purchase first before I can even think about mapping again, now that I think about it, I do not recall what email I used to register the game or even where I put my game :S Life, gotta love it.
« Last Edit: August 31, 2010, 03:33:24 AM by Crypton » Logged
Bonobo
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« Reply #13 on: August 31, 2010, 10:47:47 AM »

Hey Crypton,

nice to see you back Smiley

[..]

Anyhow, I am online now, not sure if I will work on my level right away or not, but I will be around at least currently. [..] Sorry I had been offline so long, bills, etc.. just moved as well recently - you know how it goes.
Yes, I indeed know how it can go. Don’t worry too much about those old projects, just nice to “have” you back again Wink


Quote
Well, I think I need to find my game purchase first before I can even think about mapping again, now that I think about it, I do not recall what email I used to register the game or even where I put my game :S Life, gotta love it.
Take your time … and maybe Alex or Rudolf can be of help re: the game purchase?

Greetings, Tom
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Alex
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« Reply #14 on: September 01, 2010, 11:50:45 AM »

If you got it from us, PM me with your name or likely used email addy and I'll send you out a redownload code.
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