What Happened? :-)
Thursday, March 19th, 2009
How did we get here?
Within a few days Alex and myself will be on our way to San Francisco on our way to what I can only describe as a “Dream come true” event. One moment we are entering a purely quality motivated small and fun competition, and a few months later we suddenly find ourselves up for several awards, including best game, at the prestigious Independent Games Festival. WHAT HAPPENED!!!??
A major reason why we have stuck with Dyson and why we feel so strongly about it is the superb and utterly supportive feedback we receive from you guys and gals. A great little community seems to have sprung up around the game and it is growing every week. We are completely humbled by the amount of people that play the game, February for example saw 50 thousand downloads from our site alone, not even including mirrors. Them’s silly numbers! 0_0
So a big thank you and virtual bear-hugs to all of you who have downloaded the game and those of you who are telling us what you think of it. Our forum deserves a special mention as it is such a fun and positive place. All we can do on our part is to try to make the game as good as we can, which something we are working very hard on.
First the festival though, and will make sure there will be photos and footage of the event for readers of the blog to peruse. If you are visiting yourself please come by our booth and say hi! We will also for the first time finally meet our audio and music genius Brian Grainger (Milieu) in person. Such are the strange ways of web-based game development.
Anyway, to finish this post we want to share some news:
First: We have picked up a distribution deal with the sponsors of the festival, direct2drive, who in our opinion are building up a very impressive catalogue of independent titles for digital distribution. We are quite honoured that Dyson is deemed to be strong enough to feature alongside the other great games in the service. (Have a look, the selection is great!)
Second: Alex and I are enjoying working together so much that we decided to do another game together after Dyson. What this game will be is not going to be known for a while (even to us) but between us we have a wealth of ideas and concepts to choose from, all sound like good fun to us.
Right, have to pack my toothbrush now and prepare my laptop for Dyson demonstrations to press and other interested parties. We may or not be able to blog a bit while we are over there, keep an eye out on the major news sites anyways in regards to the general coverage of all the great games out there, but have a peek here once in a while you never know