As some of you have already noticed we have decided to publish the game later than the hoped-for July release, and will now release the game in the Fall. After some serious thought we decided this was the best course of action due to a number of factors, all to do with providing an extra high quality experience.
While working on the new game content and seeing the work done by the greatly appreciated modders on the forum we realized that we wanted to facilitate modding and scripting to a much higher degree than we do now. To do so we decided to integrate Lua script in the game at a fundamental level. This has massive positive consequences and potential. For us it makes it possible to create much more varied gameplay and really boost the variation in the gameplay goals of the levels, among other things. For the fans of the game it means that they will be able to heavily mod the game in ways that are really quite fundamental and should guarantee additional content being created for the game for a long time after the initial release. It therefore really adds to the game as a whole.
To make sure people have a real blast playing the game we wanted to include an extra playmode. This is now progressing apace, but this choice also added some more time to the schedule. The extra ways to enjoy the game and the added longevity are really important to us and hopefully will make sure that more people with different play styles will enjoy the game.
The added functionality, depth, and content has also meant that the play testing time has increased manifold. In fact, we will invite play testers to help us with this the moment we have progressed to a slightly more finalized build of the game. Watch this spot
Not meant as a cry for sympathy but it is also good to remember that we are just two game developers and audio guy, so we have only so much capacity to do all the work that needs doing. We are trying very very hard though to make this game as good as it can be. Hopefully it is understood that the expanded scope, and subsequent delay, comes out of a desire to give you something that is really worthwhile.
Finally, I think we will start to release some more details about the game (starting with this news post as you can see) so things are going to be a bit less tightlipped from now on. We want to be careful not to promise things we can’t deliver, so as things get implemented we have a bit more scope for news on the game itself.
Wow, long post, but I think this covers it for now. Thanks for your patience!